CC 4.0 License

The content of this section is derived from the content of the following links and is subject to the CC BY 4.0 license.

The following contents can be assumed to be the result of modifications and deletions based on the original contents if not specifically stated.

Compilation

This page will list the methods and properties available on the compilation object.

Notice

In Rspack, the real compilation object runs on the Rust side, and the JavaScript compilation object is only a proxy object used to communicate with the Rust compilation object.

Therefore, some complex data structures and methods will not be supported on the JavaScript compilation object, the data is read-only and the structure may differ from webpack.

Compilation Methods

emitAsset

Emit a new asset, throw an error if the asset has already exists.

emitAsset(
  filename: string, // filename of the new asset
  source: Source, // content of the new asset
  info?: AssetInfo // asset info of the new asset
): void;

The following code will add a new asset named asset-name.js and will not be compressed:

compiler.hooks.thisCompilation.tap('MyPlugin', compilation => {
  const { RawSource } = compiler.webpack.sources;
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const buffer = Buffer.from(
      'i am content of emit asset, do not minimize me',
    );
    const source = new RawSource(buffer, false);
    compilation.emitAsset('asset-name.js', source, {
      minimized: true,
    });
  });
});

updateAsset

Update an existing asset, throw an error if the asset does not exist.

updateAsset(
  filename: string, // filename of the updating asset
  source: Source | ((source: Source) => Source), // the new content or a function returns the new content
  info?:  // the new info or a function returns the new info
    | AssetInfo
    | ((assetInfo: AssetInfo) => AssetInfo)
): void;

The following code replaces the content of main.js and not to minimize it:

compiler.hooks.thisCompilation.tap('MyPlugin', compilation => {
  const { RawSource } = compiler.webpack.sources;
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const updatedSource = new RawSource(
      `module.exports = "This is the updated"`,
    );
    compilation.updateAsset('main.js', updatedSource, {
      minimized: true,
    });
  });
});

renameAsset

Rename an existing asset.

renameAsset(
  filename: string, // filename of the renaming asset
  newFilename: string // new filename
): void;

The following code renames the asset named main.js to my-asset-name.js:

compiler.hooks.thisCompilation.tap('MyPlugin', compilation => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    compilation.renameAsset('main.js', 'my-asset-name.js');
  });
});

deleteAsset

Delete an existing asset.

deleteAsset(
  filename: string // filename of the deleting asset
): void;

The following code will delete the asset named no-need.js:

compiler.hooks.thisCompilation.tap('MyPlugin', compilation => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    compilation.deleteAsset('no-need.js');
  });
});

getAssets

Get the list of asset objects.

getAssets(): ReadonlyArray<{
  filename: string;
  source: Source;
  info: AssetInfo;
}>;

The following code will print the total size of all assets:

compiler.hooks.compilation.tap('MyPlugin', compilation => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const assets = compilation.getAssets();
    const totalSize = assets.reduce(
      (total, asset) => total + asset.source.size(),
      0,
    );
    console.log(`total size: ${totalSize}`);
  });
});

getAsset

Get the asset object with the specified name.

getAsset(
  filename: string // filename of the getting asset
): Readonly<{
  filename: string;
  source: Source;
  info: AssetInfo;
}> | void;

The following code will print the size of the asset named main.js:

compiler.hooks.compilation.tap('MyPlugin', compilation => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const assetSize = compilation.getAsset('main.js')?.source.size();
    console.log(`main size: ${assetSize}`);
  });
});

getPath

Generate path string based on the Filename template, see Template String for the template rules.

getPath(
  filename: Filename, // filename template
  data: PathData = {} // generating path data
): string;

The following code will replace the placeholder in the template to generate the path:

const path = compilation.getPath('[contenthash]-[fullhash].js', {
  contentHash: 'some1',
  hash: 'some2',
});
console.log(path); // "some1-some2.js"

getPathWithInfo

Generate path string and asset info based on the Filename template, see Template String.

getPathWithInfo(
  filename: Filename, // filename template
  data: PathData = {} // generating path data
): {
  path: string;
  info: AssetInfo;
};

The following code will replace the placeholder in the template to generate the path and asset info:

const { path, info } = compilation.getPathWithInfo(
  '[contenthash]-[fullhash].js',
  {
    contentHash: 'some1',
    hash: 'some2',
  },
);
console.log(path); // "some1-some2.js"
console.log(info);
/* Object {
  immutable: true,
  minimized: false,
  fullhash: [ 'some2' ],
  chunkhash: [],
  contenthash: [ 'some1' ],
  development: false,
  hotModuleReplacement: false,
  related: {},
  extras: {}
} */

getStats

Get the stats object of current compilation:

getStats(): Stats;

The following code prints the total number of modules:

compiler.hooks.emit.tapAsync('MyPlugin', compilation => {
  const modules = compilation.getStats().toJson({ modules: true }).modules;
  console.log(`Total modules: ${modules.length}`);
});

createChildCompiler

Allows running another instance of Rspack inside of Rspack. However, as a child with different settings and configurations applied. It copies all hooks and plugins from the parent (or top-level compiler) and creates a child Compiler instance. Returns the created Compiler.

createChildCompiler(
  name: string, // name for the child `Compiler`
  outputOptions: OutputNormalized, // Output options object
  plugins: RspackPluginInstance[] // Plugins that will be applied
): Compiler;

The following code will start a child compiler with child-entry.js as the entry, and output to dist/child:

compiler.hooks.make.tap('MyPlugin', compilation => {
  const childCompiler = compilation.createChildCompiler(
    'ChildCompiler',
    {
      path: 'dist/child',
    },
    [new compiler.webpack.EntryPlugin(compiler.context, './child-entry.js')],
  );
  childCompiler.compile((err, childCompilation) => {});
});

addRuntimeModule

Add a custom runtime module to the compilation.

addRuntimeModule(
  c: Chunk, // the runtime chunk which to add the runtime module
  m: RuntimeModule, // the runtime module instance to add
): void;

The following code will add a runtime module which define __webpack_require__.mock to the "main" chunk:

rspack.config.js
module.exports = {
  entry: './index.js',
  plugins: [
    {
      apply(compiler) {
        const { RuntimeModule } = compiler.webpack;

        class CustomRuntimeModule extends RuntimeModule {
          constructor() {
            super('custom');
          }

          generate() {
            const compilation = this.compilation;
            return `
            __webpack_require__.mock = function() {
              // ...
            };
          `;
          }
        }

        compiler.hooks.thisCompilation.tap('CustomPlugin', compilation => {
          compilation.hooks.runtimeRequirementInTree
            .for(RuntimeGlobals.ensureChunkHandlers)
            .tap('CustomPlugin', (chunk, set) => {
              if (chunk.name === 'main') {
                compilation.addRuntimeModule(chunk, new CustomRuntimeModule());
              }
            });
        });
      },
    },
  ],
};

When implementing a custom runtime module class, the following methods/properties can be overridden to control the behavior of the runtime module:

  • Pass the name and stage parameters in the constructor to specify the module name and the insertion stage.
  • Override the generate() method to control the generated code of the module.
  • Override the shouldIsolate() method to control whether the module is wrapped in an IIFE.
  • Override the attach() method to modify the behavior when the module is added.
  • Modify its fullHash or dependentHash properties to control whether the module can be cached.

rebuildModule

Triggers a re-build of the module.

rebuildModule(
  m: Module, // module to be rebuilt
  f: (err: Error, m: Module) => void //  function to be invoked when the module finishes rebuilding
): void;

The following code will rebuild the module ending with a.js:

compiler.hooks.compilation.tap('MyPlugin', compilation => {
  compilation.hooks.finishModules.tapPromise('MyPlugin', async modules => {
    const oldModule = Array.from(modules).find(item =>
      item.resource.endsWith('a.js'),
    );
    compilation.rebuildModule(oldModule, (err, m) => {
      console.log(`Rebuilt ${m.identifier()}.`);
    });
  });
});

getLogger

Get a log output utility object with the specified name, which can be used to print logs with unified format in the plugin.

getLogger(name: string | (() => string)): Logger;

The following code prints the asset to the debug log in processAssets:

compiler.hooks.compilation.tap('MyPlugin', compilation => {
  const logger = compilation.getLogger('MyPlugin');

  compilation.hooks.processAssets.tap('MyPlugin', () => {
    for (const asset of compilation.getAssets()) {
      logger.debug(`asset name: ${asset.name}`);
      logger.debug(`asset info: ${asset.info}`);
    }
  });
});

getCache

Get a cache object with the specified name, which can be used for the plugin to share data during multiple compilations.

getCache(name: string): CacheFacade;

Compilation Properties

options

Type: RspackOptionsNormalized

The normalized options used by this Compilation, see Configure Rspack for details.

compiler

Type: Compiler

Current compiler object.

hooks

The Compilation hooks.

hash/fullhash

Type: Readonly<string | null>

The hash of this compilation.

assets

Type: Record<string, Source>

The mapping from asset filenames and content sources.

chunkGroups

Type: ReadonlyArray<ChunkGroup>

The list of chunk group objects, with the structure as follows:

entrypoints

Type: ReadonlyMap<string, Entrypoint>

The mapping from name to entrypoint, which is a special chunk group and include a runtime chunk.

namedChunkGroups

Type: ReadonlyMap<string, Readonly<ChunkGroup>>

The mapping from names to chunk groups.

modules

Type: ReadonlySet<Module>

List of all modules, with the structure as follows:

builtModules

Type: ReadonlySet<Module>

List of built modules that were not be cached, with the structure as follows:

chunks

Type: ReadonlySet<Chunk>

List of all chunks, with the structure as follows:

namedChunks

Type: ReadonlyMap<string, Readonly<Chunk>>

The mapping from names to chunks.

fileDependencies

Type: CompilationDependencies

List of files this compilation depends on.

contextDependencies

Type: CompilationDependencies

List of directories this compilation depends on.

missingDependencies

Type: CompilationDependencies

List of not existing files this compilation depends on.

buildDependencies

Type: CompilationDependencies

List of build dependencies this compilation depends on.

errors

Type: RspackError[]

List of emitted errors during this compilation, with the structure as follows:

warnings

Type: RspackError[]

List of emitted warnings during this compilation.